Call of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision for the Xbox 360 and PlayStation 3 video game consoles and the Microsoft Windows operating system. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series  and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 set to end the storyline.

Modern Warfare 2 has received positive reviews from various gaming websites, attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom. On August 3, 2011, Activision confirmed that the game had sold over 22 million copies worldwide   and it is the second best-selling game of all time in both the UK and the U.S.

Campaign
The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story.

Each level is a mission that features a series of objectives that are displayed on the heads up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by blood appearing on the screen. The player's health regenerates as time passes. Tasks vary in their requirements, from having the player arrive at a particular checkpoint, to eliminating all enemies in a specified location, to defending an objective from enemy attack, or planting explosive charges on an enemy installation. The player is accompanied by friendly troops who cannot be issued orders. Laptop computers that contain enemy intelligence appear throughout the campaign and may be collected.

Cooperative
Call of Duty: Modern Warfare 2 features a cooperative mode titled Special Ops, which consists of independent missions similar in design to the "Mile High Club" epilogue mission from Call of Duty 4. These missions take place in a variety of locations from the campaign mode, but are not related to the campaign. Most of the Special Ops missions may be played alone, but all of them support two player cooperative play in which two players can play together locally or online. Scenarios included are a snowmobile race between the two players, one player providing air support from an AC-130 with the other player conducts operations on the ground, capturing an enemy compound, and searching areas for and eliminating 40 or more enemies at a time.

Special Ops is divided into five separate groups of missions: Alpha, Bravo, Charlie, Delta, and Echo. Each mission may be played at three difficulty levels: regular, hardened, or veteran. Successfully completing a mission earns the players stars; there are up to three stars available for each mission: one star for completing the mission on regular difficulty, two for hardened, and three for veteran. Once enough stars are earned, more missions are unlocked. There are a total of 23 missions with their respective 69 stars available for unlock. At the end of each mission, a statistics screen displays how long the player or players took to complete the level and how many kills were scored by each player, amongst other data.

Multiplayer
The online multiplayer mode of Modern Warfare 2 retains the same experience points and unlockable reward system as that of Call of Duty 4, with game modes that include Free-For-All, Search & Destroy, Demolition, Sabotage, Domination, Team Deathmatch, and Capture The Flag. Modern Warfare 2 introduces several new features. Aside from new weapons, equipment, and perks that upgrade to "pro versions" after meeting utilization requirements, the player can choose three of fifteen killstreaks, which are earned after getting a certain amount of consecutive kills. Among these is the ability to receive a supply drop after achieving four kills in a row, guide a Predator missile strike after five kills, and control an AC-130 gunship, or Chopper Gunner, after eleven kills. Some killstreak rewards earn kills that go towards your killstreak. For example, Harrier Strike (7 killstreak) will stay and shoot down enemies after it has bombed a general area. Players can also gain a tactical nuke if they obtain a 25 kill streak. The nuke will achieve victory in a match for the player or team that called in the nuke regardless of whether the team was winning or losing at the time the nuke was called in. Another new feature is the in-game host migration; if a match host leaves the game, or if the host struggles to support the game, a 'host migration delay' allows a new host to be selected and the game to continue. <sup class="reference" id="cite_ref-29"> There is also the addition of an optional third person mode which can be used in certain game types.<sup class="reference" id="cite_ref-Modern_Warfare_2_features_3rd_person_mode_30-0">

In the Xbox 360 version of the game, the party chat system is disabled while the player is playing online in certain playlist types. This decision, designed to promote cooperation amongst team members, has caused some controversy within the Xbox Live community. The offline (splitscreen and LAN) multiplayer mode retains the experience and rewards system found online, a first for the series since the system was introduced. However, the rewards are separate from those that are earned while playing online.

For the PC version, Infinity Ward decided to implement a new matchmaking service called IWNET, which works through Steam. This system is nearly identical to the console version of IWNET. Dedicated server support is removed, eliminating the ability for mods or user-created maps to be incorporated. This removal has created anger among many PC gamers. Since the multiplayer aspect runs within Steamworks, the PunkBuster anti-cheat system utilized in previous titles has been replaced by Valve Anti-Cheat.<sup class="reference" id="cite_ref-IWNET_31-0"> In addition, the PC version shares the same 18-player cap as the console versions (matches are a maximum of 9 versus 9).

Characters
During the single-player campaign, the player controls five different characters over the course of seven days. For the majority of the game, the player assumes the role of Sergeant Gary "Roach" Sanderson, a member of an elite, multi-national counter-terrorist unit known as Task Force 141.<sup class="reference" id="cite_ref-E3_2009_IGN_33-0"> However, the player begins the game controlling Private First Class Joseph Allen (voiced by Troy Baker), a Ranger stationed in Afghanistan, who later goes undercover in Russia for the Central Intelligence Agency under the alias of "Alexei Borodin". Private James Ramirez, a member of 1st Battalion 75th Ranger Regiment stationed in the United States, serves as the player character during the defense of the United States' eastern coast against a Russian invasion. John "Soap" MacTavish<sup class="reference" id="cite_ref-34"> becomes the player character in the final three missions. In the five years since Call of Duty 4 took place, he has been promoted to the rank of captain in the Special Air Service. He now commands most of Task Force 141 and its field operations, acting as Sanderson's superior officer.<sup class="reference" id="cite_ref-IGN_Early_Reveal_10-2"> The player also briefly assumes the role of an unnamed International Space Station astronaut during an EVA operation moments prior to the station's destruction.<sup class="reference" id="cite_ref-MW2-ps3_35-0">

Several non-playable characters (NPCs) play prominent roles in the story. As mentioned, Captain John "Soap" MacTavish (voiced by Kevin McKidd) returns as a NPC for a majority of the game and serves as Roach's superior officer and mentor. Captain John Price (voiced by Billy Murray) also returns from Call of Duty 4 to assist Task Force 141 after MacTavish, Roach, and other members rescue him from a Russian gulag. The other primary member of the unit is the mysterious Lieutenant Simon "Ghost" Riley, (voiced by Craig Fairbrass, who also voiced Gaz in Call of Duty 4)<sup class="reference" id="cite_ref-36"> who conceals his face with a skull print balaclava.<sup class="reference" id="cite_ref-MTV_comic_preview_37-0"> Sergeant Foley (voiced by Keith David), along with his subordinate, Corporal Dunn (voiced by Barry Pepper), is initially Joseph Allen's squad leader while stationed in Afghanistan, and becomes James Ramirez's squad leader during United States liberation ops later in the story. Nikolai, the Russian informant from Call of Duty 4, returns to aid Task Force 141 at various points in the story. Lieutenant General Shepherd (voiced by Lance Henriksen) is the commander of both Task Force 141 and the Army Rangers, and becomes the main antagonist after he betrays the Task Force members near the end of the game. Vladimir Makarov, a former protégé of Imran Zakhaev (the chief antagonist from Call of Duty 4), is the secondary antagonist and serves as the primary antagonist throughout most of the story.

Plot
Despite the efforts of the USMC and British Special Air Service, the Ultranationalists seize control of Russia and declare Imran Zakhaev a hero and martyr, erecting a statue of him in the heart of Red Square. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a campaign against the West by committing acts of terrorism over the course of five years.

In Afghanistan in 2016, U.S. Army Ranger Private First Class Joseph Allen assists in taking a city from insurgents. Impressed by Allen's combat abilities, Lieutenant General Shepherd recruits him into the Task Force 141, an elite, multi-national counter-terrorist unit under Shepherd's command. Meanwhile, two other 141 members, [http://en.wikipedia.org/wiki/John_MacTavish Cpt. John "Soap" MacTavish] and Sgt. Gary "Roach" Sanderson, infiltrate a Russian airbase in the Tian Shan mountains to retrieve an Attack Characterization System (ACS) module from a downed American satellite.

Allen is later sent on an undercover mission in Russia for the CIA under the alias "Alexei Borodin", joining Makarov in a massacre of civilians at the Zakhaev International Airport in Moscow. However, Makarov has been aware of Allen's identity and kills him during extraction, leaving his body behind to spark a war between Russia and the United States. Angered by what was believed to be an American-sponsored terrorist attack, Russia retaliates by lanching a massive surprise invasion on the East Coast of the United States after bypassing its early warning system, revealing that the ACS module had already been compromised before its retrieval. Sergeant Foley leads his squad of Army Rangers, including Pvt. James Ramirez, in defense of a suburb in northeastern Virginia against the invasion. They then proceed towards Washington, D.C., where more U.S. forces are fighting against the Russians for control of the capital.<sup class="reference" id="cite_ref-MW2-ps3_35-2">

Meanwhile, the 141 searches for evidence that implicates Makarov as the mastermind behind the airport massacre, as proof of Makarov's involvement died with Allen. Intelligence leads them to a favela in Rio de Janeiro, where the team investigates Makarov's contact, weapons dealer Alejandro Rojas. They learn from Rojas that Makarov's worst enemy, known only as "Prisoner 627", is incarcerated in a Russian gulag east of Petropavlovsk. Task Force 141 assaults the prison and manages to free 627, who turns out to be Captain Price. (In Modern Warfare 3, it is revealed that Price was captured during "Operation Kingfish" in 2013, a mission to kill or capture Makarov.) Price agrees to aid the 141 and Shepherd in tracking down Makarov, but argues that the war in America needs to end before they can. To end it, he temporarily goes rogue, and leads the 141 to raid a Russian port to gain control of a nuclear submarine. Price uses the submarine to launch a submarine-launched ballistic missile towards Washington D.C. He sets the warhead to detonate in the upper atmosphere, which (unintentionally) destroys the ISS in an EMP that cripples vehicles and electronic equipment on both sides, giving the Americans an advantage. Back on the ground, Foley and his squad seek shelter from the disabled aircraft that are now literally falling from the sky, and proceed to the White House. There, they receive a transmission informing them that the Air Force is preparing to carpet bomb the entire city to deny the Russians a strong foothold. Foley's squad fight their way to the roof of the White House and set off green-colored flares, aborting the air strike with less than thirty seconds to spare. Flares are lit on the rooftops of other landmarks, signifying that the city is in American hands.<sup class="reference" id="cite_ref-MW2-ps3_35-3">

Narrowing down Makarov's hiding place to two separate locations, Task Force 141 decides to split up. Price and Soap travel to an aircraft boneyard in Afghanistan, while Roach and Ghost raid Makarov's safehouse on the Georgian-Russian border. At the safehouse, Roach and his team obtain Makarov's "operations playbook" from his computer and escape with Makarov's men in pursuit. However, when they reach the extraction point, Shepherd betrays and kills them, taking the intelligence with him. Price and Soap, already aware of Shepherd's betrayal, escape a battle between Shepherd's Shadow Company and Makarov's men with Nikolai's help. During the escape, Price contacts Makarov on an open radio channel and makes a deal to kill Shepherd, with Makarov grudgingly revealing the location of Shepherd's mountain base in Afghanistan. Price and Soap raid the base in an attempt to take revenge on Shepherd in a suicide mission. During the infiltration, Shepherd destroys the base using the self-destruct system, then tries to escape and a boat pursuit ensues.<sup class="reference" id="cite_ref-MW2-ps3_35-4">

At the climax of the pursuit, Shepherd boards a helicopter, only for Price to disable it by shooting the helicopter's rotor, causing it to crash. Price and Soap tumble over a waterfall in the process. After recovering from the fall, a dazed Soap follows Shepherd and attempts to kill him. Shepherd slams Soap into a rusted car, stabs him in the chest and prepares to execute him. Just before he can, Price tackles Shepherd and the two engage in a hand-to-hand fight, with Shepherd slowly gaining the upper hand. Soap manages to pull the knife from his chest and throws it at Shepherd, piercing his left eye and killing him. Price bandages Soap's wounds as Nikolai arrives in a helicopter to extract them, having gone against Price's earlier advice not to return for them. Nikolai warns them that "they'll [the United States Army, etc.] be looking for us", but Price insists that Soap receive medical attention. Nikolai mentions that he knows a safe place to go to.

Development
Modern Warfare 2 was originally referred to under the working title of Call of Duty 6.<sup class="reference" id="cite_ref-CoD6_Announced_9-1"> The game was first announced under the title Call of Duty: Modern Warfare 2 by Activision on December 3, 2008.<sup class="reference" id="cite_ref-ModWar2_Confirmed_39-0"> Activision subsequently retracted its announcement, stating that any information about an upcoming Call of Duty game was "speculative."<sup class="reference" id="cite_ref-40"> Infinity Ward then asserted that it had not officially confirmed its latest project at that time.<sup class="reference" id="cite_ref-41"> On February 11, 2009, Activision officially announced Modern Warfare 2 and set a tentative release date for "Holiday 2009."<sup class="reference" id="cite_ref-Reannounced_7-2"> The game was tested in an internal beta by the development team. While both Call of Duty 4 and Call of Duty: World at War had been preceded by public multiplayer betas, no such beta was released for Modern Warfare 2 because it was determined that, according to Community Manager Robert Bowling, no public beta was needed unless the internal beta did not provide adequate feedback.<sup class="reference" id="cite_ref-No_beta_42-0">

Infinity Ward announced on October 2009 that the PC version of Modern Warfare 2 would not support the use of user-run dedicated servers or in-game console commands. Such announcement was received poorly by some members of the PC community,<sup class="reference" id="cite_ref-ars_tech_pc_28-1"> a negative response that eventually drew Infinity Ward's own response on the matter in an effort to put the community at ease.<sup class="reference" id="cite_ref-IWNET_31-1"> <sup class="reference" id="cite_ref-43"> During brainstorming sessions, an idea came forth on what if the ending of Modern Warfare was a loss, leading to the sequel.<sup class="reference" id="cite_ref-Ideas_44-0"> In an interview with Jesse Stern, he talked to producers of Infinity Ward with ideas such as "outbreaks, viruses, chemical warfare, and even outlandish things such as aliens and the living dead."<sup class="reference" id="cite_ref-Jesse_Stern_45-0"> Stern mentioned having the game based on real-life conflicts before they halted further planning at first due to events in the 2008 South Ossetia war and in the Mumbai terrorist attacks.

Audio
On August 20, 2009, Robert Bowling revealed through Twitter that Kevin McKidd, Craig Fairbrass, Barry Pepper, Keith David, and Glenn Morshower were confirmed voice actors for the game.<sup class="reference" id="cite_ref-46"> It was later confirmed that McKidd would voice the protagonist, "Soap" MacTavish.<sup class="reference" id="cite_ref-47"> Fairbrass, who voiced Gaz in Call of Duty 4, provided voice work for "Ghost". Billy Murray confirmed that he would reprise his role as Captain Price from Call of Duty 4.<sup class="reference" id="cite_ref-48"> Rapper 50 Cent provided voice work for the Special Ops and multiplayer modes, portraying "one of the squad [member] voices."<sup class="reference" id="cite_ref-49"> <sup class="reference" id="cite_ref-50"> The main theme of Call of Duty: Modern Warfare 2 was provided by Hollywood composer Hans Zimmer,<sup class="reference" id="cite_ref-51"> while the soundtrack was composed by Lorne Balfe who co-produced 2009 film Sherlock Holmes score with Zimmer.<sup class="reference" id="cite_ref-52"> The soundtrack was officially released on June 1.

Game Engine
The game utilizes the in-house IW 4.0 game engine, which is claimed to be a generation beyond the capabilities of the engine used in Call of Duty 4.<sup class="reference" id="cite_ref-Engine_53-0"> Although proprietary, it is based on an unspecified id Tech engine, and can accommodate larger worlds, enhanced graphic detail, and more efficient rendering.<sup class="reference" id="cite_ref-TexStream_54-0"> Infinity Ward has addressed the issue of enemies that continually respawn at different points of a level.<sup class="reference" id="cite_ref-GS_Early_Reveal_22-1"> The developer demonstrated that the game engine uses a "dynamic AI", which has replaced the infinite respawn system and allows enemies to act more independently. These "smarter" enemies are designed to actively seek out and drive the player forward through a level, and can break away from set behaviors such as following a designated route in order to attack. The player cannot depend on enemies to be found in the same locations as a previous play-through because enemies will behave differently each time a level is played.

Marketing and Release
On March 25, 2009, a teaser trailer for the game was revealed at the Game Developer Choice Awards ceremony in San Francisco. The teaser was posted on Infinity Ward's website,<sup class="reference" id="cite_ref-Teaser_Trailer_55-0"> and released on the Xbox Live Marketplace and the PlayStation Network a short time later.<sup class="reference" id="cite_ref-56"> A second teaser was released on May 10, 2009 and showed gameplay features such as snowmobile driving and underwater actions. The teaser announced that the game would be "revealed" on TNT during the NBA Eastern Conference Finals on May 24, 2009.<sup class="reference" id="cite_ref-57"> The "reveal" was the first full-length trailer, which debuted extended sequences of actual in-game scenes and combat; the trailer was subsequently made available on the Modern Warfare 2 official website, which was kept updated for the occasion.<sup class="reference" id="cite_ref-Reveal_Trailer_58-0"> A fourth trailer was released on July 27, 2009, and showed the first footage of the game's multiplayer mode.<sup class="reference" id="cite_ref-Multiplayer_Reveal_27-1"> On October 4, 2009, a second full-length cinematic trailer was released and revealed that part of the game would take place in a war-torn Washington, D.C.<sup class="reference" id="cite_ref-59">

On July 21, 2009, Infinity Ward's Robert Bowling revealed through Twitter that a Modern Warfare 2 controller was in the works.<sup class="reference" id="cite_ref-Controller_60-0"> Peripherals manufacturer Mad Catz was contracted by Activision to create a line of Modern Warfare 2 controllers and accessories for all platforms that the game would be available on.<sup class="reference" id="cite_ref-Mad_Catz_61-0"> Activision stated, in its quarterly earnings report, that pre-orders for the game had broken a company record; more copies of Modern Warfare 2 had been pre-ordered than any other game that the company had published before.<sup class="reference" id="cite_ref-Preorder_Record_62-0"> In September 2009, Monster Energy teamed up with Activision to bring special redeemable codes on the Monster Energy website,<sup class="reference" id="cite_ref-63"> where people may submit codes included in Monster Energy packs to redeem items such as Xbox 360 Premium Themes and a Modern Warfare 2 Map Pack code.

Title
The original teaser trailer confirmed that the game's title of Call of Duty: Modern Warfare 2 was officially (and initially) shortened to just Modern Warfare 2.<sup class="reference" id="cite_ref-GDC_Trailer.2C_Title_Cut_8-1"> After photographs of the official retail boxes were posted by Robert Bowling,<sup class="reference" id="cite_ref-box_art_Twitter_65-0"> Activision confirmed that the standard-edition Modern Warfare 2 packaging would feature the Call of Duty brand logo in order to reflect the game's association with the Call of Duty franchise.<sup class="reference" id="cite_ref-standard_box_24-2"> It is speculated that the decision was influenced by findings that brand awareness for the game was significantly lower without the Call of Duty logo.<sup class="reference" id="cite_ref-package_branding_66-0"> However, the developers still prefer to simply call the game Modern Warfare 2 as they consider it a new IP.<sup class="reference" id="cite_ref-RB_title_67-0"> The menus in the game also refer to the title as simply Modern Warfare 2.

Retail Versions
Modern Warfare 2 was released in four different retail versions across the PlayStation 3 and Xbox 360 platforms: Standard, Hardened, Veteran, and Prestige. The standard version consists of the game and an instructional manual, and is the only version available for the Microsoft Windows platform.<sup class="reference" id="cite_ref-68"> The Hardened Edition consists of the game and manual (which are packaged in a steel book case), an art book, and a token that allows one to download Call of Duty Classic, a hi-definition version of the original Call of Duty game, from Xbox Live Arcade or the PlayStation Store (Classic was released individually on December 2, 2009). The Prestige Edition contains all of the elements of the Hardened Edition, but also includes a set of fully functioning night vision goggles, imprinted with the Modern Warfare 2 logo, and a stand modeled after the head of the character "Soap" MacTavish.<sup class="reference" id="cite_ref-69"> The goggles are powered by five AA batteries<sup class="reference" id="cite_ref-70"> and can see up to 50 feet in absolute darkness.<sup class="reference" id="cite_ref-71">

On September 15, 2009, Activision and Microsoft jointly announced a special, limited Modern Warfare 2 version of the Xbox 360 with a 250GB hard disk. The unit is highlighted by special game product branding and includes two wireless controllers and a headset. This is the first Xbox 360 to come with a 250GB hard drive.<sup class="reference" id="cite_ref-72"> On September 18, UK and rep of Ireland retailer GAME announced a Veteran Edition of Modern Warfare 2 would be exclusive to rep of Ireland and UK. It will come with a 12" (30.5 cm) tall statue of "Soap" MacTavish with interchangeable arms and weapons; has the same contents as the Hardened Edition.<sup class="reference" id="cite_ref-73"> In September 2009, a Veteran Statue Bundle of Modern Warfare 2 was posted on the EBGames website and is available for all platforms.

Comic
A six-part comic book mini-series related to the game has also been produced. Announced by Robert Bowling on August 17, 2009, Modern Warfare 2: Ghost is focused on the backstory of the character Ghost, who appears in the video game as a member of Task Force 141. The series is published by WildStorm. The first issue of the series debuted on November 11, 2009.

Downloadable Content
Activision has announced that two downloadable map packs will be released for Modern Warfare 2.<sup class="reference" id="cite_ref-Three_DLC_75-0"> At E3 2009, Microsoft stated that these map packs would first be made available for the Xbox 360 via Xbox Live before they would be released for other platforms.<sup class="reference" id="cite_ref-360_DLC_76-0"> Robert Bowling has stated that the community response to the game and the first ten downloadable map packs would be used in designing other potential map packs. <sup class="reference" id="cite_ref-DLC_feedback_77-0">

The first map pack, titled the "Stimulus Package," was released first for Xbox Live on March 30, 2010<sup class="reference" id="cite_ref-78"> and for PlayStation Network and PC on May 4, 2010 in North America.<sup class="reference" id="cite_ref-79"> <sup class="reference" id="cite_ref-80"> The pack contains five maps: reincarnations of the Crash and Overgrown maps from Call of Duty 4, and three new maps: Bailout, a multi-level apartment complex; Storm, an industrial park littered with heavy machinery; and Salvage, an abandoned car junkyard in the middle of the snow.<sup class="reference" id="cite_ref-81"> Within 24 hours of its release, it was downloaded over one million times. Within the first week it had been downloaded 2.5 million times, breaking Xbox Live DLC records.<sup class="reference" id="cite_ref-82"> In addition to integrating the maps into all existing game types, the Stimulus Package adds two new game modes, randomizing the built-in game types in either normal or hardcore mode.

Activision released the second downloadable map pack, titled the "Resurgence Package", exclusively for Xbox Live on June 3, 2010 in North America. This release was followed by the PlayStation Network and PC versions on July 6 in North America and on July 7 worldwide.<sup class="reference" id="cite_ref-2nd_DLC_PS3_and_PC_83-0"> The package includes five new multiplayer maps: reincarnations of the Strike and Vacant maps from Call of Duty 4, and three new maps: Carnival, a desolated amusement park; Trailer Park, a mobile home park; and Fuel, an oil refinery.

Reception
Even more so than it's predecessor, Modern Warfare 2 has received critical acclaim from professional reviewers, especially for its console versions. Positive reviews cite a "compelling story mode, a slick package of mini missions and a multiplayer which is pretty much unparalleled in depth."<sup class="reference" id="cite_ref-135">

1UP.com stated "Mixing real-world locations with bombastic set-pieces MW2 continues the guided, thrill-ride experiences of its predecessor, and adds even more depth to its multiplayer offerings. It might not have fixed all the problems from the first game, but there's just so much quality content packed into this game that it will almost certainly be one of the most-played games in your library for a long time to come".<sup class="reference" id="cite_ref-MW2PS3-X360REV-1up_105-1"> Game Informer noted "Modern Warfare 2 is a masterpiece of careful iteration, with an unmatched presentation and a well of content that will take months to run dry".<sup class="reference" id="cite_ref-gameinformer1_136-0"> IGN commented "For those planning to check out everything Modern Warefare 2 has to offer – online competition, full co-op Spec Ops mode, as well as the campaign – you're looking at a no-brainer purchase".<sup class="reference" id="cite_ref-MW2X360REV-IGN_116-1"> GameTrailers stated "The air of unpredictability and the care that was paid to each separate element puts it in lofty company. The multiplayer hasn't received an overhaul, but considering most shooters are still playing catch-up with Call of Duty 4, the tweaks and twists make it the best multiplayer shooting experience in the industry. Few games manage to meet such high expectations".<sup class="reference" id="cite_ref-MW2X360REV-GT_115-1"> Computer and Video Games called the game "Loud, epic and incredibly polished, [and] this year's biggest must-have shooter".<sup class="reference" id="cite_ref-autogenerated1_107-1">

Criticisms of the game are directed towards a variety of aspects, but focus on the short length of the single player campaign. IGN's Mark Bozon remarks that the single-player of "Modern Warfare 2 is surprisingly short, and doesn't live up to the standard set by previous Call of Duty games."<sup class="reference" id="cite_ref-MW2X360REV-IGN_116-2"> In addition, many reviewers have complained about the lack of innovation to the formula of the series.<sup class="reference" id="cite_ref-137"> <sup class="reference" id="cite_ref-Edge_Online_Review_138-0"> <sup class="reference" id="cite_ref-139">

Famitsu named Modern Warfare 2 as the number one game on the top 10 video games sold in 2009, beating games such as Metal Gear Solid 4, Uncharted 2: Among Thieves, Halo 3 and Grand Theft Auto IV.<sup class="reference" id="cite_ref-140">[141] It also gave the game a score of 39/40, being one of the few Western games released in Japan to have the same score as Grand Theft Auto IV.<sup class="reference" id="cite_ref-141">

The accolades heaped on the title were not limited to gameplay, either—in June 2010, composers Hans Zimmer and Lorne Balfe were presented with the ASCAP Top Video Game Award for their work on Modern Warfare 2.

Sales
According to preliminary sales figures from Activision, Modern Warfare 2 sold approximately 4.7 million units in both the United States and the UK in the first 24 hours of its release. The total revenue from first day sales in the U.S. and the UK was $310 million, making Modern Warfare 2 the biggest entertainment launch in history, surpassing in revenue its predecessor, Grand Theft Auto IV,<sup class="reference" id="cite_ref-modern_warfare_2_sales_85-0"> <sup class="reference" id="cite_ref-86"> as well as items from other media types.<sup class="reference" id="cite_ref-87"> <sup class="reference" id="cite_ref-Holiday_Guide_-_MW2_Sales_88-0"> After five days of sales, the game had earned revenue figures of $550 million worldwide.<sup class="reference" id="cite_ref-MW2_sales_pass_.24550m_worldwide_89-0"> As of January 18, 2010, it has taken over $1 billion in sales.<sup class="reference" id="cite_ref-90"> Activision also claims that Modern Warfare 2 had 8 million players online within the first five days, constituting the largest 'army' of players in the world.<sup class="reference" id="cite_ref-Largest_Army_91-0"> On March 8, 2010, Robert Bowling announced that the game had amassed 25 million unique players.<sup class="reference" id="cite_ref-92">

According to the NPD Group, Modern Warfare 2 sold approximately 4.2 million units for the Xbox 360 and 1.87 million units for the PlayStation 3 in the U.S. during the month of November 2009.<sup class="reference" id="cite_ref-93"> In Japan, Modern Warfare 2 sold 64,000 copies for the PlayStation 3 and 42,000 copies for the Xbox 360 in its first week of sales.<sup class="reference" id="cite_ref-94"> The game later sold 117,000 copies on the PlayStation 3 and 61,000 on the Xbox 360.<sup class="reference" id="cite_ref-95"> Anita Frazier of the NPD Group reported in March 2010 that the game had sold slightly under 10 million copies in the U.S. alone.

Awards
Modern Warfare 2 received awards from various gaming sites and publications, it gained high praise from some video game magazines. At the 2009 Spike Video Game Awards, Modern Warfare 2 received the Best Shooter and Best Multiplayer awards. Both GameSpy and GameTrailers gave the game the Best Overall Game of 2009 award<sup class="reference" id="cite_ref-Gspy1_146-0"> and received from GameTrailers overall six awards.<sup class="reference" id="cite_ref-147"> GameSpot and Metacritic, both gave it the Best Xbox 360 Game award,<sup class="reference" id="cite_ref-Gspot-best-x360-2009_148-0"> <sup class="reference" id="cite_ref-MC-best-x360-2009_149-0"> the Pakistani game reviewing site, PakGamers, has awarded Modern Warfare 2 with 'Best Xbox 360 Game of 2009'.<sup class="reference" id="cite_ref-150"> and from GameTrailers received the game the Best Multiplayer award<sup class="reference" id="cite_ref-GT-best-mp-2009_151-0"> including the Best First-Person Shooter award.

Technical Issues
After the successful hack on the PlayStation 3 in January 2011, some Modern Warfare 2 players on the PlayStation 3 have had their stats hacked or completely deleted. Infinity Ward replied that their advice was to play in private games, waiting for Sony to fix the problems on the platform side, saying that they could not patch the security problem themselves.

Controversy
Main Article: Controversies surrounding Call of Duty: Modern Warfare 2

Various portions of the campaign have caused some controversy, including the depiction of a massacre carried out in a Russian airport.

Anders Behring Breivik claims in his manifesto that he used this video game to perpetrate the 2011 Norway attacks. Coop Norway, a chain of retail stores in Norway, removed this video game from its shelves as a result of this attack.

Links

 * 1) "Call of Duty: Modern Warfare 2 Review". Computer and Video Games.
 * 2) "Call of Duty: Modern Warfare 2 Review - PS3". G4TV
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 * 13) Infinity Ward official website
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